WebOct 11, 2024 · 32,354. There's no such thing as inactive components; only GameObjects can be active or not. Components can be disabled, but GetComponent does return disabled components. It also returns components of inactive GameObjects. - … WebSep 1, 2015 · Joined: Apr 10, 2012. Posts: 12,285. It should find disabled components, but it won't find anything on inactive children. If you need to find components on inactive children, recursively iterate on the parent's transform, which returns all children active or …
GetComponentsInChildrenで親オブジェクトを除いて取得する方法 - Qiita
WebOct 6, 2024 · 1 Answer. Sorted by: 1. GetComponentInChildren returns only a single component (the first four item in a depth-first search). The Component API has a similar … WebApr 13, 2024 · 登录. 为你推荐; 近期热门; 最新消息; 热门分类 como invocar al ayuwoki
c# - GetComponentsInChildren by name - Stack Overflow
WebOct 7, 2024 · 1 Answer. Sorted by: 1. GetComponentInChildren returns only a single component (the first four item in a depth-first search). The Component API has a similar method called GetComponentsInChildren () which returns an array containing all the relevant components. You'll need to adapt your code slightly to use this, for example by … WebGetComponents Returns all components of Type type in the GameObject. ... This would be a good way to directly access a child, only in the case that you know that a child is available and that the parent has the same component attached. Otherwise we'd get a null reference exception. It is applicable in this specific situation, but I think the ... WebFeb 21, 2024 · 1 Answer. Unity documentation for GetComponentsInChildren does not guarantee a specific return order -- thus even if you find a deterministic order in the current version it's liable to break when Unity ships a new build that changes that deterministic order. Thus, you'll need to enforce the parent-initialization-first guarantees in your own … eating 10 eggs a week is that okay